Battle



Battle is one element of the stage. Stages with battle will have three stars icon on the upper right corner.

Mechanics
For stages with battle, the player can utilize their allies' type match-ups and unique special skills in a customizable up to five-member party to defeat enemies in 50 turns or less. Completing this kind of stage uses up Energy, which regenerates once every five minutes. Some stages may also have restrictions like limiting allies to a certain level, or requiring the consumption of a specific items.

The player will be rewarded three stars on chapters stages if cleared with all members intact. If one or more party members are killed, the player will be rewarded two or fewer stars, respectively. On events stages, the conditions may vary. After obtaining a certain number of stars, the player will be able to claim rewards.

By increasing Sorcerer's Mojo, players can increase the maximum limit of Energy and get discount for.

Consumables
Tiny, Basic, and Strong Boost consumables will restore 10, 30, and 100 Energy respectively. Express Pass allow the player to skip the battle and get instant rewards.

Status effects

 * Paralysis
 * Combatant is unable to take any action.


 * Silence
 * Combatant is unable to use their Ultimate Skill and passive skills are nullified.


 * Sleep
 * Combatant is unable to take action, but will wake up once attacked.


 * Skill
 * Combatant passive skills are in effect.

Skill is not visible on HUD, but can be checked in Battle Info menu.

Buffs and debuffs

 * Healing
 * Combatant is getting heal over time.


 * Shield
 * Combatant damage is being absorbed.


 * Blood sucking
 * Combatant is getting damage over time.


 * Attack+
 * Combatant is dealing more damage, can be from their basic attacks, ultimate skills, or both.


 * Attack−
 * Combatant is dealing less damage, can be from others basic attacks, ultimate skills, or both.


 * Follow-up attack
 * Combatant is dealing additional damage after dealing damage.


 * Counterattack
 * Combatant is dealing additional damage after getting damage.


 * Taunt
 * Combatant is taking the party damage.


 * Protection+
 * Combatant is taking less damage.


 * Protection−
 * Combatant is taking more damage.


 * Recovery+
 * Combatant is getting more health when healed.


 * Recovery−
 * Combatant is getting less health when healed.


 * Immunity
 * Combatant chance of being inflicted with status effect is reduced.


 * Susceptibility
 * Combatant chance of being inflicted with status effect is increased.

Immunity is not visible on HUD, but can be checked in Battle Info menu.